Processing math: 100%
M408M Learning Module Pages
Main page

Chapter 10: Parametric Equations and Polar Coordinates

Chapter 12: Vectors and the Geometry of Space

Learning module LM 12.1: 3-dimensional rectangular coordinates:

Learning module LM 12.2: Vectors:

Learning module LM 12.3: Dot products:

Learning module LM 12.4: Cross products:

Learning module LM 12.5: Equations of Lines and Planes:

      Equations of a line
      Equations of planes
      Finding the normal to a plane
      Distances to lines and planes

Learning module LM 12.6: Surfaces:


Chapter 13: Vector Functions


Chapter 14: Partial Derivatives


Chapter 15: Multiple Integrals



Equations of a line

Equations of a Line There are many ways of expressing the equations of lines in 2-dimensional space. (You probably learned the slope-intercept and point-slope formulas among others.) Now we do the same for lines in 3-dimensional space. Here vectors will be particularly convenient.
Lines: Two points determine a line, and so does a point and a vector. Imagine a laser pointer at a point b, and shine it towards another point, say a. If we extend the beam of the laser pointer in both directions, we get a line.

To write this as an equation, represent the light saber as a displacement vector v shown in dark blue, with tail at b and head at a; so v=ab. To extend v in both directions we scale the vector by writing tv, shown in lighter blue, where t is a real number. Doing this for all such t gives us the complete line. So in vector-form each point on the line is given by r(t) = tv+b. This is similar to the slope-intercept form for a line in the plane. You can also think of the vector form as describing motion with constant velocity, where we start at position b at time t=0, reach position a at time t=1, and keep going.

One coordinate at a time: Sometimes it's useful to express the equation for a line in coordinate-form: if we write r(t) = x(t),y(t),z(t),v = k,m,n,b = x1,y1,z1, then the vector equation becomes r(t) = tv+b = tk+x1,tm+y1,tn+z1, giving a second equation for a line: x(t) = tk+x1,y(t) = tm+y1,z(t) = tn+z1. Solving for t in these equations (and writing x instead of x(t) and so on), we then get t=xx1k,t=yy1m,t=zz1n, giving a third equation xx1k = yy1m = zz1n. (Actually, this is two equations, since we're setting three things equal to each other. If somebody tells you what x is, you can use one equation to solve for y and the other to solve for z. Also, these don't make sense if k=0, m=0 or n=0. If k were zero, then we would still have yy1m=zz1n, and we would have x=x1. The other cases are similar.)
The best form for the equation of a line in 3-space depends on the problem you are trying to solve, but it's often simplest to start with the vector form.

   Example 1: Find parametric equations for the line passing through the point P(4,1,3) and parallel to the vector 1,4,3.

Solution: In vector form a line passing through a point b=4,1,3 and having direction vector v=1,4,3 is given by
r(t)=tv+b=4+t,1+4t,33t. This becomes x(t) = 4+t,y(t) = 1+4t z(t) = 33t in parametric form.

   Example 2: Find the point of intersection, P, of the lines x24 = y63 = z51, x42 = y45 = z33. Solution: To determine where the lines intersect it's convenient to convert them to parametric form: x=2+4t,  y=6+3t,  z=5+t, x=4+2s,  y=4+5s,  z=3+3s. For then the lines intersect when the equations 2+4t = 4+2s, 6+3t = 4+5s, 5+t = 3+3s are satisfied simultaneously. Solving the first two equations gives t=1, s=1, and a check shows that these values then satisfy the third equation.
The lines thus intersect when s=t=1, which if we substitute in the equations for x,y, and z shows that P = (6, 9, 6).